==>
<div class= "starttitle">SHOWVID-19</div>
by Kyle Latino
<==
The city is under martial law. Police and National Guardsmen patrol the streets wearing gas masks and riot gear to force a halt to the spread of deadly virus, COVID-19. Downtown is almost completely empty, having been evactuated after the protest and subsequent looting.
[[Continue...->Lobby]]Glass crunches beneath your sneakers as you duck under the police tap and between the plywood panels into the lobby of the Contemporary Arts Center. You can't see much without a flashlight, but you can't risk using a light on the street level.
The [[gift shop->Gift Shop]] is a mess. The [[cafe->Cafe]] is trashed. There is a [[truck->Truck]] blocking the way to the basement level. The [[elevator->1st Elevator]] doesn't have any lights on. The [[black staircase->1st Stair]] to the 2nd Floor are against the back wall.https://www.tourcac.com/The gift shop is just a counter with a bunch of shelves behind it. Books are knocked over. The register is missing. There are [[strange playing cards->Blank Like Blank]] with random words scattered over the floor. All the electronics and anything of value are gone. (if: $tour is 0)[Even the [[audio tour players->Audio Tour Player]].](if: $track >= 18)[Listen to the [[Track 18->End]].]
[[Back->Lobby Revisit]]The register is missing, and all the food and drink is gone or trampled. Someone even took the cappuccino machine. (if: $beer is 0)[There is one can of [[beer->Beer]] on the ground that is remarkably intact.]
[[Back->Lobby Revisit]]Looks like someone tried to drive their truck around a blockade and smashed it into the lobby and lodged into basement staircase. The wreck makes it difficult to get [[downstair->Basement]].
[[Back->Lobby Revisit]]With the power cut to downtown, there's no way to use the elevator.
(if: $tour is 1)[Listen to the Track 16: Elevator Up
][[Back->Lobby Revisit]]The awkward stair zigzags from the lobby to the second floor exhibition. Your foot steps echo of the curved concrete wall. Dozens of delecate machine armatures hang limp from the wall. (if: $tour is 1)[
Listen to Track 3: The Stairs / The Golden Ratio.]
[[Back->Lobby Revisit]] [[Continue->2nd Main Hall]]You are in the lobby. You can't see much without a flashlight, but you can't risk using a light on the street level. (if: $tour is 1)[
Track 2: The Lobby]
The [[gift shop->Gift Shop]] is a mess. The [[cafe->Cafe]] is trashed. There is a [[truck->Truck]] blocking the way to the basement level. The [[elevator->1st Elevator]] doesn't have any lights on. The [[black staircase->1st Stair]] to the 2nd Floor are against the back wall.{(set: $x to (either: "HOT DOG",
"JOURNAL",
"ROAD",
"POET",
"RIVER",
"PROPHET",
"CITY",
"HEART",
"SUN",
"PAINTER",
"SPIDER",
"VIOLINIST",
"TREE",
"TOMB",
"COMET",
"WATERFALL",
"ELEPHANT",
"STATUE",
"BIRD",
"MOUNTAIN",
"NIGHTFALL",
"WINE",
"RIDDLE",
"OPEN HAND",
"MARKET",
"FOUNTAIN",
"LABYRINTH",
"HOUSE",
"LANGUAGE",
"OCEAN",
"WAR",
"SURRENDER",
"TEACHER",
"MOTHER",
"S.O.S.",
"SONG",
"GARDEN",
"PRISONER",
"SAVIOR",
"THEIF",
"CORPSE",
"EGG",
"WALL",
"GATE",
"EMPTINESS",
"MIRROR",
"CHILD",
"TEMPLE",
"GREETING",
"GAME",
"GOODBYE",
"ECHO",
"BODY",
"VIRUS"
))(set: $y to (either: "HOT DOG",
"JOURNAL",
"ROAD",
"POET",
"RIVER",
"PROPHET",
"CITY",
"HEART",
"SUN",
"PAINTER",
"SPIDER",
"VIOLINIST",
"TREE",
"TOMB",
"COMET",
"WATERFALL",
"ELEPHANT",
"STATUE",
"BIRD",
"MOUNTAIN",
"NIGHTFALL",
"WINE",
"RIDDLE",
"OPEN HAND",
"MARKET",
"FOUNTAIN",
"LABYRINTH",
"HOUSE",
"LANGUAGE",
"OCEAN",
"WAR",
"SURRENDER",
"TEACHER",
"MOTHER",
"S.O.S.",
"SONG",
"GARDEN",
"PRISONER",
"SAVIOR",
"THEIF",
"CORPSE",
"EGG",
"WALL",
"GATE",
"EMPTINESS",
"MIRROR",
"CHILD",
"TEMPLE",
"GREETING",
"GAME",
"GOODBYE",
"ECHO",
"BODY",
"VIRUS"
,))}The card with the rules says "Draw two cards. Use the words on the cards to fill in the blanks of the question: 'How is a____ like a____?' Answer the question in whatever way seems fitting to you."
You see two cards together.
One says "$x".
The other says "$y".
Look for another [[pair of cards->Blank Like Blank]].
[[Back->Gift Shop]] It looks like there is one last audio tour player that somehow escaped the turmoil. It even has a charge. You take it with you.
Listen to Track 1: Introduction
[[Back->Gift Shop]]
(set: $tour to 1)It's quite in the basement. Pitch black. It's so dark and the ceiling is far enough away they it's almost like staring into a hole. It's so lonely that it's hard to remember that people used to come here at all.
(if: $tour is 1)[Listen to the Track 14: In This Earth.
(if: $track < 19)[(put: 1 into $track)]][[Back->Truck]]=><=
the end.
[[special thanks]]Britni Bicknaver, thank you for the AUDIO TOUR.You can use your flashlight safely up here. The exhibition is untouched.
There is a [[pine wood table->Game Table]] in the middle of the room. In the corner is a [[styrofoam tomb->Batrosgilvin 1]]. Opposite to that is a procession of [[large paintings->Kroth]]. Beneath a cozy overhang is an [[enourmous tapastry->Van Walleghen]].
Exits are the [[North Elevator->2nd Elevator]], [[West Hallway]], [[South Stair]], [[East Wing]], the Main Stair going [[Up->4th Stair]]and back [[Down->1st Stair]]. (if: $tour is 1)[
Listen to Track 4: The Security Guard]The can of beer says, "Hell or High Watermelon Wheat" on it. Seems fitting. You take it with you.
[[Back->Lobby Revisit]]The pine wood table is blemished in divets and scratchs. The wood is so soft you could almost dig a piece off with your fingernail. Stacked arcoss the middle of the table, between two bricks, is a line of [[little red booklets->Common Games]]. From the table, you can see [[charcoal lettering->See Feel Wonder]] up on the wall over the East Wing entrance.
[[Back->2nd Main Hall]]The hallway leads back to the [[bathrooms->Bathrooms]].The room is set lower than the main hall. Concrete pillars divide the long wall into discrete display spaces. The lower ceiling volly your footsteps more quick, but far end of the room has in a [[cavernous vertical shaft->Batrosgilvin 2]] that swallows light and sound.
There is a [[quilt->Gibson]] mounted to the wall with collage pieces hanging from the ceiling in front of it.A narrow hall empties into a room a small room. [[Trash->Debrecht]] is all over the floor, crunching and snapping under your feet. The far wall is covered in a [[strange wall paper->Maurer]].
[[Back->2nd Main Hall]] With the power cut to downtown, there's no way to use the elevator.
(if: $tour is 1)[Listen to the Track 17: Elevator Down
][[Back->2nd Main Hall]]Your shoes scuff the ground, and you hear the constricted space of the bathroom. The water is turned off, so the toilets and sinks won't work. The toilet paper has been removed too. You catch yourself staring into the reflection of your flashlight in the mirror. (if: $tour is 1)[
Listen to Track 15: Bathroom Track][[Back->West Hallway]]Double-click this passage to edit it.<div class= "starttitle">The
Book of
Common
Games</div>
==>
//Kyle Latino//
<==
[[Back->Game Table]] [[Open->1]]The charcoal letters say:
=><=
''see feel wonder''
//the game of aesthetic attunement//
look at some art by someone you don't know
invite some friends to view the art and talk about it
ask them to study the art fro a minute without talking
ask them to take turns talking abou the art by completeiing these statements
//"I see.."
"It makes me feel..."
"It makes me wonder about..."//
<==
[[Back->Game Table]]
=><=
//“All play means something.”//
― Johan Huizinga
[[Close->Game Table]] [[Next->2]]
=><=
<div class= "starttitle">1
──────
LIFE
──────</div>
=><=
[[Back->1]] [[Close->Game Table]] [[Next->3]]<div class= "gametitle">──────────────────────────────────────────────
''TO BE''
the game of living
──────────────────────────────────────────────
Rule 1:
//try//
──────────────────────────────────────────────</div>
=><=
[[Back->2]] [[Close->Game Table]] [[Next->4]]<div class= "gametitle">──────────────────────────────────────────────
''THE CURIOSITY''
the mars rover role playing game
──────────────────────────────────────────────
</div>
The Curiosity is a role playing game for one player. The player takes on the role of the Curiosity Mars Rover Robot.
* On August 5th, no matter the weather, go alone to somewhere you’ve never been and where no human structure or object is visible.
* Slowly and quietly, turn around and take in your surroundings.
* Hum the Happy Birthday Song to yourself.
──────────────────────────────────────────────
=><=
[[Back->3]] [[Close->Game Table]] [[Next->5]]<div class= "gametitle">──────────────────────────────────────────────
''WATER''
the game of returning and leaving again
──────────────────────────────────────────────
</div>
* Return to a place you’ve only been once before that you’d like to see again.
* Bring a piece of paper, a pen, and a small bottle of water with you.
* Find a spot to be comfortable.
* Drink your water one gulp at a time.
* With each gulp, write down something that was true about you the last time you were in that place.
* When you have run out of water or paper, leave the paper behind and go home.
──────────────────────────────────────────────
=><=
[[Back->4]] [[Close->Game Table]] [[Next->6]]<div class= "gametitle">──────────────────────────────────────────────
''HAUNT''
the game of poltergeists
──────────────────────────────────────────────
</div>
The Haunt is a game for one or more players who play the roles of ghosts. This game is to be played in someone’s home. There is no turn structure or scoring system, only a list of actions. The game begins when the player(s) enters a home. The game ends when they leave.
''Ghost Actions''
* Walk, sit down, or stand wherever you please.
* Arrange items you find in the home in anyway you please.
* Cook, serve, and eat food whenever you please.
* Turn on and off electronics and lights whenever you please.
* Contemplate grudges, regrets, or people you miss.
* Say whatever is on your mind without explaining yourself.
──────────────────────────────────────────────
=><=
[[Back->5]] [[Close->Game Table]] [[Next->7]]
=><=
<div class= "starttitle">2
──────
OTHERS
──────</div>
=><=
[[Back->6]] [[Close->Game Table]] [[Next->8]]<div class= "gametitle">──────────────────────────────────────────────
''FAMILY RECIPE''
the cooking and toasting game
──────────────────────────────────────────────
</div>
* In a small recipe notebook, write down one of your favorite recipes that someone taught you.
* Invite a guest to your home who has never been there before.
* Teach your guest the recipe you wrote down by asking them to perform the preparations under your tutelage.
* Eat the food you made together.
* Give a toast the person that taught you the recipe.
* Give your guest the recipe notebook and a copy of these rules.
──────────────────────────────────────────────
=><=
[[Back->7]] [[Close->Game Table]] [[Next->9]]<div class= "gametitle">──────────────────────────────────────────────
''BREATH''
the game of tandem respiration
──────────────────────────────────────────────
</div>
* Gently place your hand on a pet’s torso.
* Breath in time with them for five minutes.
* This works best if they are asleep.
──────────────────────────────────────────────
=><=
[[Back->8]] [[Close->Game Table]] [[Next->10]]<div class= "gametitle">──────────────────────────────────────────────
''TRASH AND ROCKS''
the inanimate matter empathy game
──────────────────────────────────────────────
</div>
* Gather an assortment of pieces of trash and rocks that you find interesting in some way.
* Ensure your collection is reasonably sanitary.
* Invite a small group of players to each select a piece of trash or rock from your collection.
* Take turns answering the following questions as if speaking for that rock or piece of trash.
=><=
//“What were you before?”
“What are you now?”
“What will you become?”//
<==
*Finish up by asking everyone to share why they were attracted to the trash or rock they chose.
──────────────────────────────────────────────
=><=
[[Back->9]] [[Close->Game Table]] [[Next->11]]<div class= "gametitle">──────────────────────────────────────────────
''BIRD AND MOUNTAIN''
the conversation game
──────────────────────────────────────────────
</div>
In Bird & Mountain each player chooses to play as either the Bird or the Mountain. They look at each other from either side of a door, window, or from between table legs.
''Bird Player''
<div class= "indentedtext">You love all Mountains, but you know you cannot stay. Whenever you land on a Mountain, you ask many questions about their home and all the things they have heard and seen.</div>
''Mountain Player''
<div class= "indentedtext">You love all Birds, but you know all Birds must leave. Whenever a Bird visits, you ask many questions about their home and all the things they have heard and seen.</div>
Players are not allowed to reveal if they have chosen to play as a Bird or a Mountain.
──────────────────────────────────────────────
=><=
[[Back->10]] [[Close->Game Table]] [[Next->12]]<div class= "gametitle">──────────────────────────────────────────────
''I WAS HERE''
the game of encounterism
──────────────────────────────────────────────
</div>
* Go for a long walk or ride, drawing a map of your path.
* Mark on the map anywhere you encounter something that is beautiful but not permanent.
* For these encounters, write down a brief statement with a description and why you think it’s beautiful.
* Give each encounter a title and add it to your map.
* Give copies of the map to other people, asking them to revisit your encounters. Encourage them to add their own encounters to the map.
──────────────────────────────────────────────
=><=
[[Back->11]] [[Close->Game Table]] [[Next->13]]
=><=
<div class= "starttitle">3
──────
MOTION
──────</div>
=><=
[[Back->12]] [[Close->Game Table]] [[Next->14]]<div class= "gametitle">──────────────────────────────────────────────
''SEE FEEL WONDER''
the game of aesthetic attunement
──────────────────────────────────────────────
</div>
* Hang up a painting made by a stranger you know nothing about.
* Invite a small group of guests to view the painting and talk about it.
* Ask your guests to study the painting for one full minute without talking.
* Ask your guests to take turns talking about the painting by completing these statements:
<div class= "indentedtext"><div class= "indentedtext">
//“I see…”
“It makes me feel…”
“It makes me wonder about…”//
</div></div>
* If another guest is curious about a statement someone has made, they may ask for more detail.
* Keep taking turns making these statements and asking questions until every guest has had three turns.
──────────────────────────────────────────────
=><=
[[Back->13]] [[Close->Game Table]] [[Next->15]]<div class= "gametitle">──────────────────────────────────────────────
''TAKE IT FOR A WALK''
the Charles Mingus appreciation game
──────────────────────────────────────────────
</div>
For this game, you’ll be listening to Moanin’ by Charles Mingus all the way through twice.
''During your first listen''
* Write down all the names of each instrument as it comes in. If you don’t know, guess or make up a name for the instrument.
* When the double bass comes in, CRANK UP THE VOLUME!
* Try not to tap your foot or nod your head to the music.
''During your second listen''
* Try to pick out and listen only to the drums.
* Write down any words that come to mind while listening.
* Write down any flavors or food that come to mind while listening.
──────────────────────────────────────────────
=><=
[[Back->14]] [[Close->Game Table]] [[Next->16]]<div class= "gametitle">──────────────────────────────────────────────
''PARK IT''
the game of stillness
──────────────────────────────────────────────
</div>
* Drive a car to a nice place to watch the sunrise, sunset, moon, or stars.
* Try to sit as still as you can as the Earth spins one thousand miles per hour.
* Watch the sky while hurtling around the sun at sixty-seven thousand miles per hour.
* Hold down your vomit as the whole solar system orbits the galactic centrifuge at forty-seven thousand miles per hour.
* Fasten your seatbelt and cling to your steering wheel as the Milkyway Galaxy blazes through the cosmic void at one point three million miles per hour.
* Listen to some soothing music as the one point three trillion-trillion electrons in your body spin at five million miles per hour.
* When you can’t sit still any longer, drive back to your life.
──────────────────────────────────────────────
=><=
[[Back->15]] [[Close->Game Table]] [[Next->17]]<div class= "gametitle">──────────────────────────────────────────────
''HOW DO YOU FEEL''
the emotional visualization game
──────────────────────────────────────────────
</div>
When you can’t name what emotion you are feeling, answer the following questions.
<div class= "indentedtext">//What color is it?
What is it made of?
How does it move?
What sounds are around it?
Where does it live?
How long does it have?//</div>
──────────────────────────────────────────────
=><=
[[Back->16]] [[Close->Game Table]] [[Next->18]]<div class= "gametitle">──────────────────────────────────────────────
''CLOUD CUCKOO LAND''
the emotional visualization game
──────────────────────────────────────────────
</div>
* Keep a notebook with you.
* Write down your words every time you say you wish for something.
* Tell people about this notebook. Ask them to remind you if they catch you wishing aloud.
* Tally up your wishes. Track if your wishing goes up or down.
* Categorize your wishes. See if your wishes start to change.
──────────────────────────────────────────────
=><=
[[Back->17]] [[Close->Game Table]] [[Next->19]]
=><=
<div class= "starttitle">4
──────
MAKING
──────</div>
=><=
[[Back->18]] [[Close->Game Table]] [[Next->20]]<div class= "gametitle">──────────────────────────────────────────────
''SECRET TOMATO''
the game of fruitful conversation
──────────────────────────────────────────────
</div>
* Grow some tomatoes.
* While watering your tomatoes, tell them your secrets, shames, dramas, and anxieties that seem too much to hold onto.
* When the tomatoes are ripe, pick them and eat them.
* Take back your secrets. Invite them all back as part of yourself.
──────────────────────────────────────────────
=><=
[[Back->19]] [[Close->Game Table]] [[Next->21]]<div class= "gametitle">──────────────────────────────────────────────
''TRIP CONTRIVER''
the game of geographic curiosity
──────────────────────────────────────────────
</div>
Plan a trip you’ll never take to a place you know nothing about.
<div class= "indentedtext">//Where would you go?
Who would you go with?
How would you get there?
Where would you sleep?
What would you eat?
What would you like to do and see?//</div>
──────────────────────────────────────────────
=><=
[[Back->20]] [[Close->Game Table]] [[Next->22]]<div class= "gametitle">──────────────────────────────────────────────
''THE WAY IT WAS''
the analog research game
──────────────────────────────────────────────
</div>
When you have a question about the place you live, go find the answer to it within the following guidelines.
* Computers cannot be used.
* Find multiple sources.
* Ask people you don’t know.
──────────────────────────────────────────────
=><=
[[Back->21]] [[Close->Game Table]] [[Next->23]]<div class= "gametitle">──────────────────────────────────────────────
''I COULD DO THAT''
the art parody game
──────────────────────────────────────────────
</div>
* Think of the most cynical parody of contemporary art that you can.
* Write down every detail about it that comes to mind: materials, process, display, lighting, etc.
* Actually make that work as close to your plan as you can.
* Bring friends over to see your work. Talk about your work and take what they say about it to heart.
* Submit your work to festivals and exhibitions.
* Call yourself an artist.
──────────────────────────────────────────────
=><=
[[Back->22]] [[Close->Game Table]] [[Next->24]]<div class= "gametitle">──────────────────────────────────────────────
''SAY YOU IN A YEAR''
the photo exhibition game
──────────────────────────────────────────────
</div>
* For one year, take one photo everyday that you don’t share with anyone.
* Book a venue to exhibit your photos in.
* From each week of photos, choose one to show at the exhibition.
* Write a sentence about each photo you choose. Make something up if you can’t remember details.
* Invite friends and serve food.
──────────────────────────────────────────────
=><=
[[Back->23]] [[Close->Game Table]] [[Next->25]]<div class= "gametitle">──────────────────────────────────────────────
''BE FLAT''
the game of musical necromancy
──────────────────────────────────────────────
</div>
* Acquire a broken musical instrument.
* Find a way to make music from it without repairing it.
* Practice everyday for ten minutes, learning a simple song that you like.
* Hold a recital in a quite, echoing place.
* Scratch the date of the recital into the instrument.
* Display the instrument proudly.
──────────────────────────────────────────────
=><=
[[Back->24]] [[Close->Game Table]] [[Next->26]]<div class= "gametitle">──────────────────────────────────────────────
''MEMORY GOLF''
the anti-reading game
──────────────────────────────────────────────
</div>
* Acquire a book you know nothing about.
* Mark out every word or name you don’t know as you read.
* Try to mark out fewer words on each page.
──────────────────────────────────────────────
=><=
[[Back->25]] [[Close->Game Table]] [[Next->27]]<div class= "gametitle">──────────────────────────────────────────────
''TOUNGES OF FIRE''
the game of language craft
──────────────────────────────────────────────
</div>
* Invite yourself to find your own language.
* In a pile of letters, choose the first five words you see.
* Read the words aloud and decide what they mean for the time you read it.
<div class= "gametitle">Examples
''RZO AGOK
IPO MEA
VEEX''
//“there is a season for rest”//
''TEELA ZA
LEBA CORI
HUBAE LA''
//“what is our language”//</div>
──────────────────────────────────────────────
=><=
[[Back->26]] [[Close->Game Table]] [[Next->28]]<div class= "gametitle">──────────────────────────────────────────────
''FEEING OF THE 5000''
the miraculous baking game
──────────────────────────────────────────────
</div>
* Bake a loaf of bread.
* Give it to someone you don’t know.
* Stop when you’ve given away 5,000 loaves.
──────────────────────────────────────────────
=><=
[[Back->27]] [[Close->Game Table]] [[Next->29]]<div class= "gametitle">──────────────────────────────────────────────
''OZYMANDIAS''
the game of deep time
──────────────────────────────────────────────
Forget this game.</div>
──────────────────────────────────────────────
//This is the last page in the book//
=><=
[[Back->28]] [[Close->Game Table]](set: $batrosgilvin to 1)The colorful styrofoam is tomb with artificial flowers, gold trim, an image of Virgin Mary, and topped with a crucifix. The tomb surrounded by a picket fence painted canarie yellow.
The marker says:
=><=
''FELISITAS''
MAR. 31, 1922 mex
AUG. 29, 2012 usa
<==
(if: $beer is 1)[...[[Pour one out]] on the floor by the tomb.](if: $beer is 2)[There is a puddle of wheat beer on the floor.]
Read the wall text(click-replace: "Read the wall text")[<div class= "walltext">//wall text forthcoming//</div>] [[Back->2nd Main Hall]]You pour one out. (set: $beer to 2)
[[Back->Batrosgilvin 1]] (set: $gibson to 1)<div class= "walltext">Katherine Gibson (b. 1980, Newport RI; BA, 2002, The College of William and Mary, Williamsburg VA)</div>
The large quilt on the wall is constructed from many painted segments, seeming to describe a kind of landscape. The cloak is stretched wide. Every square inch is made of clippings from old teen magazines. The smaller blanket is made from the same magazines, but rolled into striated segments and stitched in place. Some of the snippets say: "37 ways to blow a relationship according to a guy", "Reforming tennage muderers- should we bother?", and "Do you need armpit hair to be a feminist? The Sassy Debate"(if: $bastrosgilvin2 is 1)[It reminds you of the pinata paper at the end of the room.]
Read the wall text(click-replace: "Read the wall text")[<div class= "walltext">//Asking for a Friend//, vinyl, thread, 2019
//Unwearable Cloak//, canvas, acrylic, felt, embroidery thread, silver, six Sassy magazines, 2019
//Away from Prying Eyes//, canvas, acrylic, thread, brass, 2020
The Gathered Stitch is a series of protective coverings assembled using techniques and methods traditionally associated with the feminine and domestic. The cloak and quilt are made from teen magazines Gibson read in the 1990’s, texts that subconsciously shaped her burgeoning conceptions of the world and her identity within it. Gibson’s reuse of materials and her adherence to the prescribed patterns inherent in quilt-making are mirrored in the repetitive content of the magazines she read in her youth: topics vary little from month to month, the same advice is recycled year after year. While young girls perennially look to teen magazines for guidance and comfort, they instead find an insidious form of pop propaganda filled with troubling and manipulative messages designed to control and curb behaviors. Within this context, Gibson envisions her blankets and cloak as safe spaces of refuge for adolescent girls to create their identities within, hidden out of view. She stitches and weaves the fabrics with painstaking care, even while knowing that to trust in the protective power of her quilts is like trusting magazines to raise young women.</div>] [[Back->South Stair]] The dark tapastry takes up the whole wall. A bar graph has been woven into it, but the tops of the bars spill over with excess fabric and ribbons in every color, reaching out into the room. It's hard to get a sense if the tapastry is pushing you away or trying to pull you in. Next to the tapastry, around the corner, are smaller needlework piece. They give the impression of looking through a pixelated microscope at bacteria cultures.
Read the wall text(click-replace: "Read the wall text")[<div class= "walltext">//wall text forthcoming//</div>] [[Back->2nd Main Hall]](set: $kroth to 1)The paintings loom over you in size, but have a casual and welcoming presence. The paintings seems almost more like a drawing, with vivid linework depicting domestic scenes of familiy moments. Children sit close to a grandmother on a back porch. Cousins stand by a fence at a beach. Scraps of old wallpaper fill in some of the background. Set between these paintings is a plexiglass panel with cursive letters painted onto it. It says, "Hill Billy Slut".
Read the wall text(click-replace: "Read the wall text")[<div class= "walltext">//wall text forthcoming//</div>] [[Back->2nd Main Hall]]
Read the wall text(click-replace: "Read the wall text")[<div class= "walltext">//wall text forthcoming//</div>] [[Back->East Wing]] (if: $kroth is 1)[It reminds you of the old wallpaper in the paintings from the other room.]
Read the wall text(click-replace: "Read the wall text")[<div class= "walltext">//wall text forthcoming//</div>] [[Back->East Wing]] (set: $batrosgilvin2 to 1)Beneath the vertical shaft is a smashed up pinata that was once in the shape of a golden bail of hay. Small cernals of what seems like pet food krackle under your heels. That was what once filled the pinata.
You can almost hear the ghost of a song.
=><=
//Dale, dale, dale,
No pierdas el tino
Porque si lo pierdes
Pierdes el camino.
Ya le diste una
Ya le diste dos
Ya le diste tres
y tu tiempo se acabo.//
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Read the wall text(click-replace: "Read the wall text")[<div class= "walltext">//wall text forthcoming//</div>] [[Back->South Stair]]